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Game Review: CoD 4 / CoD World at War

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Miniature review is miniature because I can’t be assed to properly review games that have been out for ages if they are also as popular and well known as these are. That and I just don’t care that much. They were short and too easy, excepting a few unreasonably busy levels.

Stories were good, although I enjoyed CoD 4’s story more. Both switch between 2 different views of the conflict, one focusing more on massive battles and killing dozens of people, and the other more of a sneaky sneaky I like sniper rifles and silenced weapons deal.

Gameplay is virtually identical, with weapon skin swaps and removal of cool things like night vision for World at War. It’s good stuff, and manages to keep anybody interested enough to see it through to the end.

Biggest problems are the lack of motivation to try out new weapons (the defaults are almost always preferable, and I never even looked at the ammo indicators, much less needed to care how much I had left),  and the select few levels that consist of huge sprawling battles that are nigh impossible to reasonably manage because your allies refuse to advance, with  enemies that respawn too fast for you to sprint to the next line of cover yourself, cueing the AI to move.

No comment on multiplayer. I didn’t partake.

Sounds are…good? I really don’t know. I don’t hear stinger missiles and AK-47’s going off very often. Voices are nice, and the music is good and fits nicely.

Visuals are pretty good, but unless you can turn the higher end effects on, the jungle foliage in World at War, and the smoke trails in CoD 4 will look like shit. People look like garbage up close, but that’s nothing new and every other game ever falls into the same trap. They look much better from a distance, or from any angle where you won’t see the face.

In the end I enjoyed playing them, and that’s rare enough for me in the realm of FPS games. I quit enjoying the genre around the time Halo became the default template for a ‘good’ FPS.

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Written by PIR

October 13, 2009 at 21:57

Posted in Games

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Game Review: GrimGrimoire

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Background

grimoire2
GrimGrimoire is a Real-Time Strategy game developed by Vanillaware and publshed by Nippon Ichi/NIS America.

The game is considered unique for its resplendent art style and 2D approach to RTS gameplay.

I bought GrimGrimoire forever and a half ago, back when PS2 games were still getting reviewed. I played it for about 10 hours straight, then set it down and didn’t touch it until this week. On a whim I stuck it in my console and was instantly re-hooked.

I played to roughly the 50% mark then walked away in favor of important things like eating or getting a working Windows OS on my computer. When I came back I sat down and finished it, clocking in at exactly 12 hours.

Along with Muramasa, which I sat in on a friend’s playthrough recently, GrimGrimoire has rekindled my recently dormant love of 2D games. Read the rest of this entry »

Written by PIR

October 2, 2009 at 22:16

Game Review: Braid

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I just finished playing Braid today. I started two days ago and through semi-casual playing I just finished it.

On the whole the game can be considered superb. Visuals are quirky and charming, Music is mood setting, and puzzles are immersive and gratifying to finish.

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Written by PIR

September 13, 2009 at 16:00

Posted in Games

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Why can’t every game have Baten Kaitos’ load times?

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I repo’d my Gamecube from Sister Unit’s holding facility today, and popped in Baten Kaitos after seeing the ad for it on the back of the Tales of Symphonia manual that was sitting on my nightstand.

That is not a game that can be described as ‘fast’. It seems aggressively slow about everything from Kalas’ running speed (doofus needs to do a little cross training) to the pause between character animations in cutscenes, but I’ll be damned if I’ve seen battles load faster in any other game I’ve played. All in all, including the time you can’t act because of animations and pre-battle dialogue, it takes 2.5, maybe 3 seconds to get into the swing of things.

I don’t understand how Namco can achieve this on the Gamecube 6 years ago and I still play games that have me wait the requisite 4 seconds to load, and sit through the entirely necessary 5 second cinematic battle intro. Shit like that is what made me quit playing Final Fantasy VII (as if I needed another reason) and why I can’t replay Tales of the Abyss even though I love it like my unborn children.

In days like these, with hardware like this, why do I have to put up with this shit?

P.S. If I ever finish it (like when I finish DDS2) I’ll review it or something. It’s lovely, it really is, but with my track record chances of finishing it are as slim as ever.

Written by PIR

August 17, 2009 at 21:20

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Still haven’t finished Digital Devil Saga 2

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I’m at the final dungeon, and have been for at least a week. Not because its hard or anything (although the term ‘ball crushing’ would be an apt description of it’s difficulty), but because I have been swept up in a slew of DS games that have recently stolen my attention. These essentially consist of Shin Megami Tensei: Devil Survivor, Knight in the Nightmare, and because I am not afraid of aggressively hard rogue-likes, Izuna: Legend of the Unemployed Ninja.

At this rate I’ll never finish DDS2, because Devil Survivor is an entire other SMT game in itself, so it’s guaranteed to be long and winding, not to mention Knights in the Nightmare, which took me probably upwards of 50 minutes just to get through all of the tutorial / advice material.

So I’m making headway in all 3 games somewhat disproportionately. I’ll probably (read: probably not) write more on them and how much they all rock at a later date, but for now I have important things to attend to. I have 3 more ancient god asses to kick, and five and a half more days until Tokyo is destroyed (again).

Written by PIR

July 5, 2009 at 20:26

Game Review: Digital Devil Saga

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Background_____

Digital Devil Saga is a spinoff of the wildly popular Shin Megami Tensei series of games that has made it’s claim to fame by being an RPG that does not take place in a medieval fantasy setting, instead opting for a place much more depressing: Demon-infested, near-future Dystopian Tokyo. It’s garnered a reputation for it’s needlessly ball-stomping difficulty.

Being a spinoff, it shares a lot of characteristics with it’s parent series, and Shin Megami Tensei III: Nocturne in particular, which was released in the US just shy of 5 months before Digital Devil Saga. So if you have had the joy of playing that sadistic hellspawn of a game, then the gameplay and visuals will look more than a little familiar.

digital_devil_saga_wallpaper

All of the people that matter.

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Written by PIR

June 11, 2009 at 20:56

I give it a 10% Probability

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It’s all theoretical, since I am terrible at sticking to commitments I make to myself, and loath work and self exertion, but assuming I can muster the will, I might open a review section of the site, because I am boring and want to be like every other nerd blogger ever. I guess the catch would be that I pretty much exclusively play Megaten and Tales of games, both of which I love more than my own family. That’s a lie, I’ve played or own pretty much any RPG for the PS2 that I can find for under $50 that isn’t utter horse shit, but these are the only ones I ever really beat or remember anything about.

So I guess the first game would be Digital Devil Saga 1, if I don’t review them both at once.

Note to self: Make a banner. Queer.

Written by PIR

June 11, 2009 at 17:24

Posted in Games

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